package hxmath.math
converters | |
MathUtil | |
Matrix2x2 | 2x2 matrix for linear operations defined over a shape matching the 2x2 linear sub-matrix in flash.geom.Matrix. |
Matrix2x2Default | The default underlying type. |
Matrix2x2Shape | |
Matrix2x2Type | |
Matrix3x2 | 3x2 matrix for mixed affine/linear operations defined over a shape matching flash.geom.Matrix. |
Matrix3x2Default | The default underlying type. |
Matrix3x2Shape | |
Matrix3x2Type | |
Matrix3x3 | 3x3 matrix for linear transformations in 3D. |
Matrix3x3Default | The default underlying type. |
Matrix3x3Shape | |
Matrix3x3Type | |
Matrix4x4 | 4x4 matrix for homogenous/projection transformations in 3D. |
Matrix4x4Default | The default underlying type. |
Matrix4x4Shape | |
Matrix4x4Type | |
Orient2DResult | |
Quaternion | Quaternion for rotation in 3D. |
QuaternionDefault | The default underlying type. |
QuaternionShape | |
QuaternionType | |
Vector2 | A 2D vector. |
Vector2Default | The default underlying type. |
Vector2Shape | |
Vector2Type | |
Vector3 | A 3D vector. |
Vector3Default | The default underlying type. |
Vector3Shape | |
Vector3Type | |
Vector4 | A 4D vector (used with homogenous/projection matrices in 3D). |
Vector4Default | The default underlying type. |
Vector4Shape | |
Vector4Type |